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|This material is published under the OGL 1.0a.|
|Hit Dice:||3d8+6 (19 hp)|
|Speed:||50 ft. (10 squares)|
|Armor Class:||13 (–1 size, +3 Dex, +1 natural), touch 12, flat-footed 10|
|Attack:||Bite +0 melee (1d4+2*)|
|Full Attack:||Bite +0 melee* (1d4+2*)|
|Space/Reach:||10 ft./5 ft.|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +5, Ref +6, Will +1|
|Abilities:||Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4|
|Skills:||Listen +5, Spot +5|
|Organization:||Domesticated or herd (6–30)|
Camels are known for their ability to travel long distances without food or water.
The statistics presented here are for the dromedary, or one-humped camel, which thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher. The two-humped, or Bactrian, camel is suited to cooler, rocky areas. It is stockier, slower (speed 40 feet), and has a higher Constitution score (16).
Carrying Capacity: A light load for a camel is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A camel can drag 4,500 pounds.
*A camel’s bite is treated as a secondary attack and adds only half the camel’s Strength bonus to the damage roll.
SEE WIKIPEDIA ENTRY: Camel
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