3e SRD:Salamander, Flamebrother
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|This material is published under the OGL 1.0a.|
|Size/Type:||Small Outsider (Fire)|
|Hit Dice:||3d8+3 (16 hp)|
|AC:||19 (+2 size, +1 Dex, +7 natural)|
|Attacks:||Halfspear +5 melee, tail slap +3 melee|
|Damage:||Halfspear 1d6+1 and 1d6 fire, tail slap 1d4 and 1d6 fire|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Heat, constrict 1d4 and 1d6 fire|
|Special Qualities:||Fire subtype|
|Saves:||Fort +4, Ref +4, Will +5|
|Abilities:||Str 12, Dex 13, Con 12, Int 14, Wis 15, Cha 13|
|Skills:||Craft (metalworking) +11, Escape Artist +7, Hide +9, Listen +7, Search +7, Spot +7|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, pair, or cluster (3-5)|
|Treasure:||Standard (nonflammables only)|
|Alignment:||Usually evil (any)|
|Advancement:||4-6 HD (Small)|
Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.
Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders’ metallic weapons also conduct this heat.
Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check against creatures up to one size larger than itself. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
Skills: Salamanders receive a +4 racial bonus to Craft (metalworking) skill checks.
Feats: Salamanders have the Multiattack feat even without the requisite three natural weapons.
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