3e SRD:Gorgon

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This material is published under the OGL 1.0a.


Size/Type: Large Magical Beast
Hit Dice: 8d10+24 (68 hp)
Initiative: +4 (Improved Initiative)
Speed: 30 ft.
AC: 18 (-1 size, +9 natural)
Attacks: Gore +12 melee
Damage: Gore 1d8+7
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Breath weapon, trample 1d8+7
Special Qualities: Scent
Saves: Fort +9, Ref +6, Will +3
Abilities: Str 21, Dex 10, Con 17, Int 2, Wis 12, Cha 9
Skills: Listen +8, Spot +8
Feats: Alertness, Improved Initiative
Climate/Terrain: Temperate and warm land and underground
Organization: Solitary, pair, pack (2-4), or herd (5-13)
Challenge Rating: 8
Treasure: None
Alignment: Always neutral
Advancement: 9-15 HD (Large); 16-24 HD (Huge)


Breath Weapon (Su): Turn to stone permanently, cone, 60 feet, every 1d4 rounds (but no more than five times per day); Fortitude save (DC 17).

Trample (Ex): A gorgon can trample Small or smaller creatures for 1d8+7 points of damage. Opponents who do not make attacks of opportunity against the gorgon can attempt a Reflex save (DC 23) to halve the damage.

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