3e SRD:Formian, Taskmaster

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Warrior Formian[edit]

Size/Type: Medium Outsider (Lawful)
Hit Dice: 6d8+12 (39 hp)
Initiative: +7 (+3 Dex, +4 Improved Initiative)
Speed: 40 ft.
AC: 19 (+3 Dex, +6 natural)
Attacks: Sting +10 melee, 2 claws +5 melee
Damage: Sting 2d4+4, claw 1d6+2
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Hive mind, poison, dominate person, dominated creature
Special Qualities: Immunities, resistances, telepathy, SR 21
Saves: Fort +7, Ref +8, Will +8
Abilities: Str 18, Dex 16, Con 14, Int 14, Wis 16, Cha 19
Skills: Climb +13, Hide +12, Listen +12, Move Silently +12, Search +8, Sense Motive +12, Spot +12
Feats: Improved Initiative, Spell-Like Ability Focus (enchantment)
Climate/Terrain: Any land and underground
Organization: Solitary (1 plus 1 dominated creature) or conscription team (2-4 plus 1 dominated creature each)
Challenge Rating: 7
Treasure: Standard
Alignment: Always lawful neutral
Advancement: 7-9 HD (Medium-size), 10-12 HD (Large)


Hive Mind (Ex): All formians within 50 miles of their queen are in constant communication. If one is aware of a particular danger, they all are. If one in a group is not flat-footed, none of them are. No formian in a group is considered flanked unless all of them are.

Immunities (Ex): Formians have poison, petrification, and cold immunity.

Resistances (Ex): All formians have fire, electricity, and sonic resistance 20.

Dominate Person (Su): Taskmasters can use dominate person on any creature as the spell cast by a 10th-level sorcerer (save DC 19), although the subject may be of any type and may be up to Large size. A single taskmaster can dominate up to four subjects at a time.

Dominated Creature (Ex): A taskmaster is never encountered alone: One dominated nonformian creature always accompanies it (choose or determine randomly any creature of CR 4).

Poison (Ex): Sting, Fortitude save (DC 15); initial and secondary damage 1d6 temporary Strength.

Telepathy (Su): Taskmasters can communicate telepathically with any intelligent creature within 100 feet.

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