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|This material is published under the OGL|
|Hit Dice:||2d10 (11 hp)|
|Speed:||20 ft., fly 50 ft. (good)|
|AC:||14 (+2 Dex, +2 size)|
|Attacks:||Bite +2 melee|
|Damage:||Bite 1d4-1 and poison|
|Face/Reach:||2.5 ft. by 2.5 ft./0 ft.|
|Saves:||Fort +0, Ref +2, Will +1|
|Abilities:||Str 8, Dex 15, Con —, Int 10, Wis 12, Cha 7|
|Climate/Terrain:||Any land and underground|
|Alignment:||Any (same as creator)|
|Advancement:||3-6 HD (Tiny)|
Homunculi land on their victims and bite with their venomous fangs.
Construct: Immune to mind-influencing effects, poison, disease, and similar effects. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
A homunculus costs 100 gp to create, including 20 gp for the body. This cost includes all the materials and spell components that are consumed by or become a permanent part of the creation.
Creating the body requires a Craft (sculpture or masonry) check (DC of 12).
After the body is sculpted, it is animated through an extended magical ritual that requires a 7th-level character with the Craft Wondrous Item feat. This ritual requires a week to complete: The creator must labor for at least 8 hours each day in a specially prepared laboratory or workroom, similar to an alchemist's laboratory and costing 500 gp to establish. If the creator is personally constructing the creature's body, the building and ritual can be performed together.
A character not actively working on the ritual must rest and can perform no other activities except eating, sleeping, or talking. If he or she misses a day, the process fails, and the ritual must be started anew; any gp spent on the failed ritual is lost (but not XP). The previously crafted body can be reused, as can the laboratory.
Completing the ritual requires casting arcane eye, mirror image, and mending on the final day of the ritual and drains 25 XP from the creator. He or she must cast the spells personally, but they can come from outside sources, such as scrolls.
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