SRD:Medium Fire Elemental
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|This material is published under the OGL 1.0a.|
MEDIUM FIRE ELEMENTAL
|Medium Fire Elemental|
|Size/Type:||Medium Elemental (Fire, Extraplanar)|
|Hit Dice:||4d8+8 (26 hp)|
|Speed:||50 ft. (10 squares)|
|Armor Class:||16 (+3 Dex, +3 natural), touch 13, flat-footed 13|
|Attack:||Slam +6 melee (1d6+1 plus 1d6 fire)|
|Full Attack:||Slam +6 melee (1d6+1 plus 1d6 fire)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold|
|Saves:||Fort +3, Ref +7, Will +1|
|Abilities:||Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11|
|Skills:||Listen +3, Spot +4|
|Feats:||Dodge, Improved InitiativeB, Mobility, Weapon FinesseB|
|Environment:||Elemental Plane of Fire|
|Advancement:||5–7 HD (Medium)|
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.
Fire elementals speak Ignan, though they rarely choose to do so.
A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.
Burn (Ex): A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental‘s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.
|Fire Elemental Sizes|
|Elemental||Height||Weight||Burn Save DC|
|Medium||8 ft.||2 lb.||14|
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