3e SRD:Fire Elemental, Medium
From D&D Wiki
|This material is published under the OGL|
Medium Fire Elemental
|Size/Type:||Medium Elemental (Fire)|
|Hit Dice:||4d8+8 (26 hp)|
|Initiative:||+7 (+3 Dex, +4 Improved Initiative)|
|AC:||16 (+0 size, +3 Dex, +3 natural)|
|Attacks:||Slam +6 melee|
|Damage:||Slam 1d6+1 and 1d6 fire|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Qualities:||Elemental, fire subtype|
|Saves:||Fort +3, Ref +7, Will +1|
|Abilities:||Str 12, Dex 17, Con 14, Int 4, Wis 11, Cha 11|
|Skills:||Listen +6, Spot +6|
|Feats:||Improved Initiative, Weapon Finesse (slam)|
|Climate/Terrain:||Any land and underground|
|Advancement:||5-7 HD (Medium-size)|
Fire elementals speak Ignan, though they rarely choose to do so. When one does, its voice sounds like the crackle and hiss of a great fire.
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
|—––—— Fire Elemental Elemental Size ——––—|
|Elemental||Height||Weight||Burn Save DC|
|Medium||8 ft.||2 lbs.||14|
Burn (Ex): Those hit by a fire elemental‘s slam attack must succeed at a Reflex save or catch fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size. A burning creature can take a move-equivalent action to put out the flame.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch fire unless they succeed at a Reflex save.
Fire Subtype (Ex): Fire immunity, double damage from cold except on a successful save.
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.