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|This material is published under the OGL 1.0a.|
|Hit Dice:||7d8+21 (52 hp)|
|Armor Class:||15 (–1 size, +2 Dex, +4 natural), touch 11, flat-footed 14|
|Attack:||Masterwork falchion +9(2d4+3) melee|
|Full Attack:||Masterwork falchion +9/+4 (2d4+3) melee|
|Space/Reach:||10 ft./10 ft.|
|Special Qualities:||SR 25, spell-like abilities, telepathy|
|Saves:||Fort +8, Ref +7, Will +8|
|Abilities:||Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15|
|Skills:||Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13, Sleight of Hand +14, Spellcraft +15, Spot +12|
|Feats:||Expertise, Improved Disarm, Improved Feint|
|Environment:||Any land and underground|
|Organization:||Company (1–4 mercanes and 3–18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level fighters, 1 21st-level fighter/2nd-level Union Sentinel)|
|Alignment:||Always lawful neutral|
|Advancement:||By character class|
Mercanes speak Abyssal, Celestial, Draconic, Infernal, and at least two other languages.
Spell-Like 3/day—dimension door, invisibility; 1/day—secret chest, plane shift. Caster level 14th; save DC 12 + spell level.
Telepathy (Su): Mercanes can communicate telepathically with any creature within 100 feet that has a language.
Skills: Mercanes receive a +4 racial bonus on Appraise checks.
A mercane’s favored class is wizard. Player character mercanes have a level adjustment of +7.
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