3e SRD:Ethereal Filcher
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|This material is published under the OGL 1.0a.|
|Hit Dice:||5d8 (22 hp)|
|Initiative:||+8 (+4 Dex, +4 Improved Initiative)|
|AC:||17 (+4 Dex, +3 natural)|
|Attacks:||Bite +3 melee|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Qualities:||Ethereal jaunt, detect magic|
|Saves:||Fort +1, Ref +5, Will +5|
|Abilities:||Str 10, Dex 18, Con 11, Int 7, Wis 12, Cha 10|
|Skills:||Listen +8, Pick Pocket +12, Spot +8|
|Climate/Terrain:||Any land and underground|
|Treasure:||No coins; standard goods; double items|
|Advancement:||6-7 HD (Medium-size); 8-15 HD (Large)|
Ethereal filchers do not speak.
An ethereal filcher lurks on the Ethereal Plane waiting for a likely mark. Upon locating one, it shifts to the Material Plane, attempting to catch its victim unawares. The creature attempts to snatch an item, then retreats quickly back to the Ethereal. It is not above delivering a bite to distract its target.
Ethereal Jaunt (Su): An ethereal filcher can shift from the Ethereal to the Material Plane as part of any move action, and shift back again as a free action. It can remain on the Ethereal Plane for 1 round before returning to the Material. The ability is otherwise identical with ethereal jaunt cast by a 15th-level sorcerer.
Detect Magic (Su): Ethereal filchers continuously detect magic as the spell cast by a 5th-level sorcerer. A filcher can suppress or restart the ability once per round as a free action.
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