3e SRD:Chaos Beast

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Chaos Beast

Size/Type: Medium Outsider (Chaotic)
Hit Dice: 8d8+8 (44 hp)
Initiative: +5 (+1 Dex, +4 Improved Initiative)
Speed: 20 ft.
AC: 16 (+1 Dex, +5 natural)
Attacks: 2 claws +10 melee
Damage: Claw 1d3+2 and corporeal instability
Face/Reach: 5 ft. by 5 ft. to 10 ft. by 10 ft./5 ft.
Special Attacks: Corporeal instability
Special Qualities: SR 15, immune to transformation, immune to critical hits
Saves: Fort +7, Ref +7, Will +6
Abilities: Str 14, Dex 13, Con 13, Int 10, Wis 10, Cha 10
Skills: Climb +12, Escape Artist +11, Hide +10, Jump +10, Listen +9, Spot +9, Tumble +10
Feats: Dodge, Improved Initiative, Mobility
Climate/Terrain: Any land and underground
Organization: Solitary
Challenge Rating: 7
Treasure: None
Alignment: Always chaotic neutral
Advancement: 9-12 HD (Medium-size); 13-24 HD (Large)

Chaos beasts do not speak.


Regardless of form, the creature seems unable to manage more than two attacks per round. Its continual transmutations prevent the coordination needed to do more.

Corporeal Instability (Su): A blow from a chaos beast can cause a terrible transformation. A living creature must succeed at a Fortitude save (DC 15) or become a spongy, amorphous mass. Unless controlled through an act of will, the victim's shape melts, flows, writhes, and boils. The affected creature is unable to hold or use any item. Clothing, armor, rings, helmets, and backpacks become useless. Large items: armor, backpacks, even shirts hamper more than help, reducing the creature's Dexterity score by 4. Soft or misshapen feet and legs reduce speed to 10 feet or one-quarter normal, whichever is less. Searing pain courses along the nerves, so strong that the creature cannot act coherently. It cannot cast spells or use magic items, and it attacks blindly, unable to distinguish friend from foe (-4 penalty to hit and a 50% miss chance, regardless of the attack roll). Each round the creature spends in an amorphous state deals 1 point of permanent Wisdom drain from mental shock. If the creature's Wisdom score falls to 0, it becomes a chaos beast itself. A creature with a strong sense of self can regain its own shape by taking a standard action to attempt a Charisma check (DC 15). A success reestablishes the creature's normal form for 1 minute. On a failure, the creature can still repeat the check each round until successful. Corporeal instability is not a disease or a curse and so is hard to remove. A shapechange or stoneskin spell does not cure the afflicted creature but fixes its form for the duration of the spell. A restoration, heal, or greater restoration spell removes the affliction (a separate restoration is necessary to restore any lost Wisdom).

Immune to Transformation (Ex): No mortal magic can affect or fix a chaos beast's form. Effects such as polymorph or petrification force the creature into a new shape for a moment, but it immediately returns to its mutable form as a free action.

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