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|This material is published under the OGL 1.0a.|
|Hit Dice:||2d8+6 (15 hp)|
|Speed:||10 ft. (2 squares)|
|Armor Class:||13 (–1 Dex, +4 natural), touch 9, flat-footed 13|
|Attack:||Tentacle +3 melee (1d6+2 plus poison)|
|Full Attack:||4 tentacles +3 melee (1d6+2 plus poison)|
|Space/Reach:||5 ft./10 ft.|
|Special Qualities:||Low-light vision, plant traits|
|Saves:||Fort +6, Ref –1, Will +0|
|Abilities:||Str 14, Dex 8, Con 16, Int —, Wis 11, Cha 9|
|Organization:||Solitary, patch (2–4), or mixed patch (2–4 violet fungi and 3–5 shriekers)|
|Advancement:||3–6 HD (Medium)|
Shriekers and violet fungi often work together to attract and kill prey. When the shriekers’ hellish racket attracts a curious creature, the violet fungus tries to kill it. Both creatures enjoy the fruits of a successful hunt.
Violet fungi resemble shriekers and are often found growing among them.
A violet fungi’s coloration ranges from purple overall to dull gray or violet covered with purple spots.
A violet fungus flails about with its tentacles at living creatures that come within its reach.
Poison (Ex): Injury, Fortitude DC 14, initial and secondary damage 1d4 Str and 1d4 Con. The save DC is Constitution-based.
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