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|This material is published under the OGL|
|Size/Type:||Medium Outsider (Air, Evil, Extraplanar)|
|Hit Dice:||27d8+189 (425 hp)|
|Speed:||5 ft., fly 200 ft. (perfect)|
|Armor Class:||39 (+7 Dex, +22 natural), touch 17, flat-footed 32|
|Attack:||Primary wing buffet +39 (2d6+12) melee|
|Full Attack:||2 primary wing buffets +39 (2d6+12) melee, 6 secondary wing buffets +37 (1d6+6) melee, tail slam +37 (1d6+6 plus Cha drain) melee|
|Space/Reach:||5 ft./5 ft.|
|Special Attacks:||Spell-like abilities, summon air elemental, Charisma drain|
|Special Qualities:||Abomination traits, fast healing 10, SR 33, DR 10/ good and epic, electricity immunity|
|Saves:||Fort +22, Ref +22, Will +17|
|Abilities:||Str 34, Dex 25, Con 24, Int 12, Wis 14, Cha 30|
|Skills:||Diplomacy +14, Hide +37, Intimidate +40, Jump -3, Knowledge (religion) +31, Knowledge (the planes) +31, Listen +34, Move Silently +37, Search +31, Sense Motive +32, Spot +34|
|Feats:||Alertness, Blinding Speed (×2), Dodge, Epic Toughness, Flyby Attack, Improved Bull Rush, Mobility, Multiattack, Power Attack|
|Organization:||Solitary, pair, or flock (6–9)|
|Alignment:||Always neutral evil|
|Advancement:||28–38 HD (Medium-size); 39–50 HD (Large)|
Spell-Like At will—darkness, telekinesis; 3/day—greater invisibility, control weather, call lightning, lightning bolt, chain lightning, wail of the banshee. Caster level 20th; save DC 20 + spell level. The DC is Charisma-based.
Charisma Drain (Su): This effect permanently reduces a living opponent’s Charisma score by 2 points when the chichimec hits with a tail slam, or 4 points on a critical hit. The chichimec heals 10 points of damage, or 20 on a critical hit, whenever it drains Charisma, gaining any excess as temporary hit points. These temporary hit points last a maximum of 1 hour. The attack allows a fortitude save (DC 33)—on a successful save, only 1 point of Charisma is drained and the chichimec heals 5 points of damage. The DC is Charisma-based.
Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to Energy Drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft.