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|This material is published under the OGL 1.0a.|
|Size/Type:||Medium Undead (Incorporeal)|
|Hit Dice:||4d12 (26 hp)|
|Initiative:||+5 (+1 Dex, +4 Improved Initiative)|
|Speed:||Fly 30 ft. (perfect)|
|AC:||15 (+1 Dex, +4 deflection)|
|Attacks:||Incorporeal touch +3 melee|
|Damage:||Incorporeal touch 1d4 permanent Wisdom drain|
|Face/Reach:||5 ft. by 5 ft./5 ft.|
|Special Attacks:||Babble, Wisdom drain, madness|
|Special Qualities:||Undead, incorporeal, +2 turn resistance|
|Saves:||Fort +1, Ref +2, Will +4|
|Abilities:||Str —, Dex 12, Con —, Int 11, Wis 11, Cha 18|
|Skills:||Hide +8, Intimidate +11, Intuit Direction +4, Listen +7, Search +7, Spot +7|
|Climate/Terrain:||Any land and underground|
|Alignment:||Always neutral evil|
|Advancement:||5-12 HD (Medium-size)|
Allips are unable to cause physical harm, although they don't appear to know that. They keep flailing away at their enemies, yet they inflict no wounds.
Babble (Su): An allip constantly mutters and whines to itself, creating a hypnotic effect. All sane creatures within 60 feet of the allip must succeed at a Will save (DC 16) or be affected as though by a hypnotism spell for 2d4 rounds. This is a sonic, mind-affecting compulsion. Opponents who successfully save cannot be affected by the same allip's babble for one day.
Wisdom Drain (Su): Those whose Wisdom is reduced to 0 by the allip become helpless until at least 1 point of Wisdom is restored.
Madness (Su): Anyone targeting the allip with a mind-control or telepathic ability makes direct contact with its tortured mind and takes 1d4 points of temporary Wisdom damage.
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