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|Hit Dice:||1d10 (5 hp)|
|Speed:||10 ft., fly 40 ft. (average)|
|AC:||16 (+2 size, +4 Dex)|
|Face/Reach:||2.5 ft. by 2.5 ft./0 ft.|
|Special Attacks:||Attach, blood drain|
|Saves:||Fort +2, Ref +6, Will +1|
|Abilities:||Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6|
|Feats:||Weapon Finesse (touch)|
|Climate/Terrain:||Temperate and warm forest and underground|
|Organization:||Clutch (2-4), swarm (5-8), or flock (9-13)|
A stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh. This is a touch attack and can target only Small or larger creatures.
Attach (Ex): If a stirge hits with a touch attack, it uses its eight pincers to latch onto the opponent's body. An attached stirge has an AC of 12.
Blood Drain (Ex): A stirge drains blood, dealing 1d4 points of temporary Constitution damage each round it remains attached. Once it has drained 4 points of Constitution, it detaches and flies off to digest the meal.
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