3e SRD:Brain Mole

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Brain Mole

Size/Type: Diminutive Animal
Hit Dice: 1/4 (d8 hp)
Initiative: +2 (Dex)
Speed: 10 ft.
AC: 16 (+4 size, +2 Dex)
Attacks: Bite +0 melee
Damage: Bite 1d24
Face/Reach: 1 ft. by 1 ft./0 ft.
Special Attacks: Psionics
Special Qualities: Psionics
Saves: Fort +2, Ref +4, Will +2
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 14, Cha 4
Skills: Hide +15*, Listen +4, Move Silently +5, Spot +6
Feats:
Climate/Terrain: Temperate and warm desert, forest, hill, plains, and underground
Organization: Nest (36)
Challenge Rating: 1/3
Treasure: None
Alignment: Always neutral
Advancement:


Combat

Psionics (Sp): At will- burst, detect psionics, and distract. These abilities are as the powers manifested by a 10th-level psion.

Attack/Defense Modes (Sp): At will- mind thrust/empty mind.

Disease (Ex): Cascade flubite; Fortitude save (DC 13), incubation period one day, damage psionic cascade. Every time the afflicted character manifests a power, she must make a Concentration check (DC 16). On a failed check, a psionic cascade is triggered (see Psionic Disease in Chapter 4: Psionics).

Skills: A brain mole receives a +10 cover bonus on Hide checks when in its burrow.



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