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|This material is published under the OGL 1.0a.|
|Hit Dice:||6d8+9 (36 hp)|
|Speed:||20 ft. (4 squares)|
|Armor Class:||17 (–1 size, +8 natural), touch 9, flat-footed 17|
|Attack:||Tentacle +4 melee (1d6)|
|Full Attack:||2 tentacles +4 melee (1d6) and bite –2 melee (1d4)|
|Space/Reach:||10 ft./10 ft. (15 ft. with tentacle)|
|Special Attacks:||Constrict 1d6, disease, improved grab|
|Special Qualities:||Darkvision 60 ft., scent|
|Saves:||Fort +3, Ref +2, Will +6|
|Abilities:||Str 11, Dex 10, Con 13, Int 5, Wis 12, Cha 6|
|Skills:||Hide –1*, Listen +6, Spot +6|
|Feats:||Alertness, Toughness, Weapon Focus (tentacle)|
|Organization:||Solitary, pair, or cluster (3–4)|
|Advancement:||7–8 HD (Large); 9–18 HD (Huge)|
A typical otyugh has a body 8 feet in diameter and weighs about 500 pounds.
Otyughs speak Common.
An otyugh attacks living creatures if it feels threatened or if it is hungry; otherwise it is content to remain hidden. Otyughs slash and squeeze opponents with their tentacles, which they also use to drag prey into their mouths.
Improved Grab (Ex): To use this ability, an otyugh must hit with a tentacle attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.