3e SRD:Snake, Constrictor
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|Hit Dice:||3d8+3 (16 hp)|
|Speed:||20 ft., climb 20 ft., swim 20 ft.|
|AC:||15 (+3 Dex, +2 natural)|
|Attacks:||Bite +5 melee|
|Face/Reach:||5 ft. by 5 ft. (coiled)/5 ft.|
|Special Attacks:||Improved grab, constrict 1d3+4|
|Saves:||Fort +4, Ref +6, Will +2|
|Abilities:||Str 17, Dex 17, Con 13, Int 1, Wis 12, Cha 2|
|Skills:||Balance +11, Climb +14, Hide +11, Listen +9, Spot +9|
|Climate/Terrain:||Warm forest and aquatic|
|Advancement:||4-5 HD (Medium-Size); 6-10 HD (Large)|
Skills: Snakes receive a +4 racial bonus to Hide, Listen, and Spot checks and a +8 racial bonus to Balance checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is better.
Improved Grab (Ex): To use this ability, the constrictor snake must hit with its bite attack. If it gets a hold, it can constrict.
Constrict (Ex): A constrictor snake deals 1d3+4 points of damage with a successful grapple check against Medium-size or smaller creatures.
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