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|This material is published under the OGL 1.0a.|
|Hit Dice:||3d8+15 (28 hp)|
|Speed:||30 ft. (6 squares), burrow 10 ft., climb 10 ft.|
|Armor Class:||14 (+2 Dex, +2 natural), touch 12, flat-footed 12|
|Attack:||Claw +4 melee (1d4+2)|
|Full Attack:||2 claws +4 melee (1d4+2) and bite –1 melee (1d6+1)|
|Space/Reach:||5 ft./5 ft.|
|Special Qualities:||Low-light vision, scent|
|Saves:||Fort +7, Ref +5, Will +2|
|Abilities:||Str 14, Dex 15, Con 19, Int 2, Wis 12, Cha 10|
|Skills:||Climb +10, Listen +6, Spot +6|
|Feats:||Alertness, Toughness, TrackB|
|Advancement:||4–5 HD (Large)|
These creatures are similar to badgers but are bigger, stronger, and even more ferocious.
Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Constitution, and –2 to Armor Class. The creature cannot end its rage voluntarily.
Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened.
SEE WIKIPEDIA ENTRY: Wolverine
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