3e SRD:Devil, Kyton
From D&D Wiki
|This material is published under the OGL|
|Size/Type:||Medium Outsider (Evil, Lawful)|
|Hit Dice:||8d8+8 (44 hp)|
|Initiative:||+4 (Improved Initiative)|
|AC:||18 (+8 natural)|
|Attacks:||2 chain rakes +9 melee|
|Damage:||Chain rake 1d8+1|
|Face/Reach:||5 ft. by 5 ft./10 ft.|
|Special Attacks:||Dancing chains, unnerving gaze|
|Special Qualities:||Damage reduction 20/+2, SR 17, cold immunity, regeneration 2|
|Saves:||Fort +7, Ref +6, Will +6|
|Abilities:||Str 13, Dex 11, Con 13, Int 6, Wis 10, Cha 12|
|Skills:||Climb +12, Craft (blacksmithing) +10, Escape Artist +11, Listen +13, Spot +13|
|Feats:||Alertness, Improved Critical (chain), Improved Initiative|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, gang (2-4), band (6-10), or mob (11-20)|
|Alignment:||Always lawful evil|
|Advancement:||9-16 HD (Medium-size)|
CombatDancing Chains (Su): A kyton has the ability to control all chains within 20 feet as a standard action, making them move as it wishes. In addition, the kyton can increase the chains’ length by up to 15 feet and cause them to sprout razor-edged barbs. These chains attack as effectively as the kyton itself.
A kyton can climb chains it controls at its normal speed without a Climb check.
Unnerving Gaze (Su): A kyton can make its face resemble one of the opponent’s departed loved ones or bitter enemies. Those subjected to the gaze must succeed at a Will save (DC 15) or suffer a -1 morale penalty to all attack rolls for 1d3 rounds.
Regeneration (Ex): Kytons take normal damage from fire, acid, and blessed weapons (if they have at least +2 magical enhancement). A kyton that loses a piece of its body regrows it in 2d6x10 minutes. Holding the severed member against the stump enables it to reattach instantly.
Skills: Kytons receive a +8 racial bonus to Craft skills involving metalwork.
This page is protected from editing because it is an integral part of D&D Wiki. Please discuss possible problems on the talk page.