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|This material is published under the OGL 1.0a.|
|Size/Type:||Huge Outsider (Chaotic, Extraplanar)|
|Hit Dice:||20d8+280 (370 hp)|
|Speed:||40 ft. in half-plate armor (8 squares); base speed 60 ft.|
|Armor Class:||38 (–2 size, +19 natural, +11 +4 half-plate armor), touch 8, flat-footed 38|
|Attack:||Gargantuan +3 adamantine warhammer +37 melee (4d6+27/x3) or +3 javelin +22 ranged (2d6+19) or slam +34 (1d8+16)|
|Full Attack:||Gargantuan +3 adamantine warhammer +37/+32/+27/+22 melee (4d6+27/x3) or +3 javelin +22 ranged (2d6+19) or 2 slams +34 (1d8+16)|
|Space/Reach:||15 ft./15 ft.|
|Special Attacks:||Oversized weapon, spell-like abilities|
|Special Qualities:||Damage reduction 15/lawful, darkvision 60 ft., spell resistance 32|
|Saves:||Fort +26, Ref +13, Will +21|
|Abilities:||Str 43, Dex 12, Con 39, Int 21, Wis 28, Cha 24|
|Skills:||Balance +7, Bluff +19, Climb +22, Concentration +37, Craft (any one) +28, Diplomacy +11, Disguise +7 (+9 acting), Heal +20, Intimidate +32, Jump +38, Knowledge (any one) +28, Listen +32, Perform (oratory) +30, Sense Motive +32, Search +28, Spellcraft +17, Spot +32, Survival +9 (+11 following tracks), Swim +16|
|Feats:||Awesome Blow, Blind Fight, Cleave, Improved Bull Rush, Improved Sunder, Power Attack, Quicken Spell-Like Ability (chain lightning)|
|Environment:||A chaotic good-aligned plane|
|Organization:||Solitary or pair|
|Treasure:||Double standard plus +4 half-plate armor and Gargantuan +3 adamantine warhammer|
|Alignment:||Always chaotic (any)|
|Advancement:||21–30 HD (Huge); 31–60 HD (Gargantuan)|
A titan is about 25 feet tall and weighs about 14,000 pounds.
Spell-Like Abilities: At will—chain lightning (DC 23), charm monster (DC 21), cure critical wounds (DC 21), fire storm (DC 24), greater dispel magic, hold monster (DC 22), invisibility, invisibility purge, levitate, persistent image (DC 22),
polymorph (humanoid forms only, duration 1 hour); 3/day—etherealness, word of chaos (DC 22), summon nature’s ally IX; 1/day—gate, maze, meteor swarm (DC 26). Caster level 20th. The save DCs are Charisma-based.
In addition, titans of good or neutral alignment can use the following additional spell-like abilities: At will—daylight, holy smite (DC 21), remove curse (DC 21); 1/day—greater restoration. Caster level 20th. The save DCs are Charisma-based.
Titans of evil alignment can use the following additional spell-like abilities: At will—bestow curse (DC 21), deeper darkness, unholy blight (DC 21); 1/day—crushing hand (DC 26). Caster level 20th. The save DCs are Charisma-based.
Titans enjoy combat and usually close with their foes. If that proves ineffective, they swiftly back off and pelt the foe with spell-like abilities and magical effects. Because of a titan’s Quicken Spell-Like Ability feat, it can use chain lightning as a free action, and frequently attacks in melee while lashing out with this ability at the same time.
Use another quickened chain lightning if foes seem really dangerous.
SEE WIKIPEDIA ENTRY: Titan