3e SRD:Devil, Hellcat
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|This material is published under the OGL|
|Size/Type:||Large Outsider (Evil, Lawful)|
|Hit Dice:||7d8+21 (52 hp)|
|Initiative:||+6 (+2 Dex, +4 Improved Initiative)|
|AC:||14 (-1 size, +2 Dex, +4 natural)|
|Attacks:||2 claws +12 melee, bite +7 melee|
|Damage:||Claw 1d4+6, bite 2d6+3|
|Face/Reach:||5 ft. by 10 ft./5 ft.|
|Special Attacks:||Pounce, improved grab, rake 1d4+3|
|Special Qualities:||Scent, invisible in light, SR 16, damage reduction 20/+2, fire resistance 20|
|Saves:||Fort +8, Ref +7, Will +7|
|Abilities:||Str 23, Dex 15, Con 17, Int 10, Wis 14, Cha 10|
|Skills:||Climb +16, Jump +16, Listen +16, Move Silently +16, Spot +12, Swim +12|
|Feats:||Dodge, Improved Initiative|
|Climate/Terrain:||Any land and underground|
|Organization:||Solitary, pair, or pride (6-10)|
|Alignment:||Always lawful evil|
|Advancement:||8-10 HD (Large); 11-21 (Huge)|
Hellcats use a natural telepathy to communicate with one another and those they encounter.
Pounce (Ex): If a hellcat leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the hellcat must hit with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A hellcat can make two rake attacks (+12 melee) against a held creature with its hind legs for 1d4+3 damage each. If the hellcat pounces on an opponent, it can also rake.
Invisible in Light (Ex): A hellcat is invisible in any area lit well enough for a human to see. In a darkened area, it shows up as a faintly glowing outline visible up to 30 feet away (60 feet if the viewer has low-light vision). Magical darkness smothers the glow and conceals the outline.
Skills: Hellcats receive a +4 racial bonus to Listen and Move Silently checks.
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