3e SRD:Devil, Hellcat

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This material is published under the OGL 1.0a.


Size/Type: Large Outsider (Evil, Lawful)
Hit Dice: 7d8+21 (52 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 40 ft.
AC: 14 (-1 size, +2 Dex, +4 natural)
Attacks: 2 claws +12 melee, bite +7 melee
Damage: Claw 1d4+6, bite 2d6+3
Face/Reach: 5 ft. by 10 ft./5 ft.
Special Attacks: Pounce, improved grab, rake 1d4+3
Special Qualities: Scent, invisible in light, SR 16, damage reduction 20/+2, fire resistance 20
Saves: Fort +8, Ref +7, Will +7
Abilities: Str 23, Dex 15, Con 17, Int 10, Wis 14, Cha 10
Skills: Climb +16, Jump +16, Listen +16, Move Silently +16, Spot +12, Swim +12
Feats: Dodge, Improved Initiative
Climate/Terrain: Any land and underground
Organization: Solitary, pair, or pride (6-10)
Challenge Rating: 7
Treasure: None
Alignment: Always lawful evil
Advancement: 8-10 HD (Large); 11-21 (Huge)

Hellcats use a natural telepathy to communicate with one another and those they encounter.


Pounce (Ex): If a hellcat leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the hellcat must hit with its bite attack. If it gets a hold, it can rake.

Rake (Ex): A hellcat can make two rake attacks (+12 melee) against a held creature with its hind legs for 1d4+3 damage each. If the hellcat pounces on an opponent, it can also rake.

Invisible in Light (Ex): A hellcat is invisible in any area lit well enough for a human to see. In a darkened area, it shows up as a faintly glowing outline visible up to 30 feet away (60 feet if the viewer has low-light vision). Magical darkness smothers the glow and conceals the outline.

Skills: Hellcats receive a +4 racial bonus to Listen and Move Silently checks.

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