3e SRD:Devil, Osyluth

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Osyluth[edit]

Size/Type: Large Outsider (Evil, Lawful)
Hit Dice: 5d8+10 (32 hp)
Initiative: +4 (Improved Initiative)
Speed: 40 ft.
AC: 17 (-1 size, +8 natural)
Attacks: Bite +9 melee, 2 claws +4 melee, sting +4 melee
Damage: Bite 1d8+5, claw 1d4+2, sting 3d4+2 and poison
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Spell-like abilities, fear aura, poison, summon devil
Special Qualities: Damage reduction 10/+1, SR 22, fire and poison immunity, cold and acid resistance 20, see in darkness, know alignment
Saves: Fort +6, Ref +4, Will +6
Abilities: Str 21, Dex 10, Con 15, Int 14, Wis 14, Cha 14
Skills: Concentration +8, Hide +3, Listen +11, Move Silently +8, Search +8, Sense Motive +10, Spot +12
Feats: Alertness, Improved Initiative
Climate/Terrain: Any land and underground
Organization: Solitary, team (2-4), or squad (6-10)
Challenge Rating: 6
Treasure: Standard
Alignment: Always lawful evil
Advancement: 6-8 HD (Large); 9-15 HD (Huge)

Except where noted below, all devils speak Infernal, Celestial, and Draconic.

Combat

Spell-Like Abilities: At will-animate dead, charm person, dimensional anchor, doom, fly, invisibility (self only), major image, suggestion, and wall of ice. These abilities are as the spells cast by a 7th-level sorcerer (save DC 12 + spell level).

An osyluth can also teleport without error (self plus 50 pounds of objects only) at will as the spell cast by a 12th-level sorcerer.

Fear Aura (Su): Osyluths can radiate a 5-foot-radius fear aura as a free action. Affected creatures must succeed at a Will save (DC 14) or be affected as though by a fear spell cast by a 7th-level sorcerer. A creature that successfully saves cannot be affected again by the same osyluth’s aura for one day. Other baatezu are immune to the aura.

Poison (Ex): Sting, Fortitude save (DC 14); initial damage 1d6 temporary Strength, secondary damage 2d6 temporary Strength.

Summon Devil (Sp): Some devils can summon other devils much as though casting a summon monster spell, but they have only a limited chance of success. Roll d%: On a failure, no devils answer the summons. Summoned creatures automatically return whence they came after 1 hour. A devil that has just been summoned cannot use its own summon ability for 1 hour. Once per day an osyluth can attempt to summon 2d10 lemures with a 50% chance of success, or another osyluth with a 35% chance of success.

See in Darkness (Su): Osyluths can see perfectly in darkness of any kind, even that created by deeper darkness spells.

Telepathy (Su): Osyluths can communicate telepathically with any creature within 100 feet that has a language.

Know Alignment (Su): Osyluths always know the alignment of any creature they look upon.



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