5e Feats

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Please leave the "(5e Feat)" identifier in the page title when creating your new feat!

For a list of official feats, visit the 5e SRD:Feats page.

Consider viewing the 5e Feat Design Guide before creating your new feat.

Combat Feats

Feats that are predominately used in combat.

Feat Prerequisites
Adamantine Spirit Constitution 13 or higher
Adept Aviator a permanent flying speed
Agile Dexterity 13 or higher
Aikido Dexterity 13 or higher
Alert, Variant
Anatomy Expert Wisdom or Intelligence of 13 or higher
Anti-Component Caster The ability to cast at least one spell
Anti-Magic Champion Dexterity, Strength or Constitution 13 or higher.
Anti-Material Caster The ability to cast at least one spell
Anti-Somatic Caster The ability to cast at least one spell
Apprentice Witch Charisma 13 or higher
Arcana Infused The ability to cast at least one spell
Arcane Ammunitionist Wisdom or Intelligence 13 or higher
Arcane Form Ability to cast spells.
Arcane Life Burn The ability to cast at least one spell
Arcane Student The ability to cast at least one spell
Arcane Wielder The ability to cast at least one spell
Archery Champion Dexterity 13 or higher
Armed and Ready spiderfolk
Armor Master Strength 13 or higher
Armored Arcanist The ability to cast at least one spell
Armored Arcanist Variant The ability to cast at least one spell
Astute Mind Intelligence or Wisdom 13 or higher
Axe Master
Battle Knowledge
Battle Mage The ability to cast at least one spell
Battlemage The ability to case at least one spell
Blademaster Dexterity 13
Bladesinger
Bladesong Master Half-elf or elf
Blood Mage The ability to cast spells, Constitution 13 or higher
Blood Magic, Variant The ability to cast at lest one spell
Blowgun Expert
Bone Breaker
Cantrip Caster Intelligence, Wisdom, or Charisma 13 or higher
Cantrip Combatant Intelligence, Wisdom, or Charisma 13 or higher; the ability to cast spells.
Cantrip Specialist, Variant Intelligence, Wisdom, or Charisma 13 or higher; the ability to cast spells.
Cantrip Specialist Intelligence, Wisdom, or Charisma 13 or higher
Captivating Fighter Charisma 15 or higher
Chaotically Charged The ability to cast spells
Child of War Strength or Dexterity of 13 or higher, 8th Level or higher
Chuckster Strength 13 or higher
Circumventive Caster The ability to cast at least one spell
Cleaver Strength or Dexterity 13 or higher
Close Range Shooter Dexterity 13 or higher
Combat Brute
Combat Caster The ability to cast at least one spell, Constitution 13 or higher
Combat Expertise
Combat Quickness
Combat Reflexes Dexterity 13 or higher
Conservative Combatant Dexterity of 13 or more
Conserve Momentum
Corrosive Mage The ability to cast at least one spell
Counter Striker 13 Dexterity or higher
Counterattacker Dexterity or Strength of 13 or higher
Cover Taker
Crippling Striker Strength 13 or higher
Dabbler in the Arts Prerequisites: All Mental(Int,Wiz ,Cha) stats at 16
Dagger Expert
Dagger Master
Dagger Savant Dexterity 15 or higher; Existing Proficiency with daggers.
Dancing Blade Dexterity 13 or higher
Dark Master
Dauntless Constitution 13 or higher
Dead Shot
Defensive Attacker Proficiency with shields
Deft Aegis
Determinator Wisdom 13 or higher
Determined Good alignment or constitution 15
Dexterious Dexterity 13 or higher
Distracting
Dragon Lungs dragonborn
Dragonbreath Warrior Dragonborn
Drakiin High Magic Drakiin
Dual Wield Master Dexterity 13 or higher
Efficacious Mind
Eldritch Master Eldritch Blast Cantrip
Eldritch Savant Charisma 15 or higher, the Otherworldly Patron feature, the ability to use an Eldritch Invocation
Elemental Adept, Variant The ability to cast at least one spell
Elemental Armor The ability to cast at least one spell; proficiency in light, medium or heavy armor
Elemental Expertise The ability to cast at least one spell
Elemental Fighter
Elemental Master The Elemental Adept Feat
Elemental Specialist The ability to cast at least one spell
Elemental master One damage dealing spell
Elitist The ability to use martial weapons.
Elusive
Elven Accuracy, Variant elf or half-elf
Elven Blade Master
Elven Bow Magic The ability to cast at least one spell, proficiency with bows or guns, ability to speak Elven
Enduring Belief Charisma of 13 or higher
Energy Vampire The ability to cast at least one spell.
Eternal Optimist
Exact Shooter Dexterity 13 or higher
Exert Casting Constitution 14 or higher, Ability to cast spells, Level 6 or higher
Experienced Healer The ability to cast at least one spell that restores Hit Points.
Expert Trapper Dexterity or Intelligence 13
Extra Grit Grit class feature
Farming Mastery
Fast-Handed Dexterity 13 or higher
Fencing Expert Dexterity 13 or higher
Festering Anger Good or Neutral Alignment. Can add to character from backstory, but wont take effect till 3rd lvl.
Field Commander
Fierce Caster The ability to cast at least one spell
Fiery Fist Strength 13 and Intelligence or charisma 13
Fiery Soul The ability to cast at least one spell
Finisher
Firearm Expert
Firearm expert, variant
Flame Adept Ability to cast or use flame based attacks.
Flame Tempest Able to deal fire damage
Fleet-footed
Flying Projectiles Dexterity 13 or higher
Focused Multitasker
Frontline Caster, Variant Ability to cast at least one spell
Frontline Caster Ability to cast at least one spell
Furious Fists
Gish’s Aftermagic the ability to cast a spell
Glass Cannon Dexterity 13 or above
Goring Fighter
Great Weapon Defense Strength 13+
Greater Familiar
Greater Transmutation Intelligence, Wisdom, or Charisma 13 or higher
Greathorn minotaur
Grit
Grittier Dexterity 13 or higher
Half-Sworder Proficiency with any sword.
Hammer Thrower Strength 13 or higher
Hand Axe Master
Handaxe Expert
Hardened Scales Dragonborn race
Hawkeye Shooter Dexterity 13 or higher, proficiency in the Perception skill
Hearty Soul Constitution 13 or higher
Heated Caster The ability to cast at least 5 Fire-based Evocation spells.
Heavy Armor Champion Proficiency with heavy armor, Strength 13 or higher
Heavy Armor Master, Variant Proficiency with heavy armor
Heavy Armor Master Redux Proficiency with heavy armor
Heavy Armor Modification Proficiency with heavy armor and smith's tools
Heavy Weapons Master Strength 13, proficiency in at least one heavy weapon
Herculean Blow
Hero's Heart Good Alignment
Hidden Archer Dexterity 13 or higher
Horde Breaker Dexterity 13 or higher
Horde Fighter, Variant
Horde Fighter
Hunter
Hyperalert Alert Feat
Iaijutsu Master
Improbable Dagger User
Improved Enlarge Form 8th level, aggrand
Indefatigable
Indestructible Resistance or immunity to at least one damage type except psychic.
Indomitable Rager
Inert Aura The ability to cast at least one spell
Infusion Adept
Intelligent Fighter Dexterity or Intelligence 13 or higher
Internal Inferno Constitution of 13 or higher
Interposing Reaction Constitution 13 or higher, Dexterity 13 or higher
Intuitive
Invocationist The ability to use one or more Eldritch Invocations.
Iron-Gripped
Iron Reflexes Dexterity and Constitution 13 or higher
Ironhide Constitution 13
Kamikaze Con or Str of 13 or higher
Ki Healer The ability to use Ki.
Ki Infusion Ki class feature
Ki Mastery Wis 15 or Dex 15
Ki Sensitive
Kor hookmaster
Lance Master
Large Weapon Master Strength or Dexterity 15 or higher, not Small size
Last Breath
Last Stitch Caster The ability to cast at least one spell
Leaping Attacker Strength or Dexterity score of 13 or higher.
Legendary Strength Strength 13 or higher
Lethal Attacker, Variant
Lethal Dualist
Lethal Thrower
Lightning Focus The ability to cast at least one spell
Lightning Runner Dexterity of 13 or higher
Limber 13 Dexterity or higher, must be of a feline race
Maculele
Magic Wards The ability to cast at least one spell
Magical Insight The ability to cast at least one spell
Magical Striker 13 in Strength or Dexterity, ability to cast at least one damaging magical spell. May not be used by Monk class
Magus The ability to cast at least one spell.
Marksman Dexterity 13 or higher
Martial Artist Dexterity 13, Ki
Martial Throw 13 Dexterity
Master Archer Dexterity 13 or higher
Master At Arms, Variant (5e feat) Dexterity of 13 or higher, Spiderfolk Race
Master At Arms Strength or Dexterity 13 or higher
Master Bomber
Master Caster The ability to cast a 1st level Spell.
Master Manipulator The ability to use a feature or cast a spell that inflicts the Charmed condition
Master of a Thousand Cuts Proficiency with a Finesse weapon
Maul Master
Meditator Wisdom of 13 or higher
Mental Agility Intelligence 13 or greater
Metallic Caster The ability to cast at least 5 Earth-based Evocation spells.
Metamagician The ability to cast at least one spell
Mighty Blows Strength of 13 or more
Minor Druid Wisdom 13 or higher
Minor Rogue Dexterity 13 or higher
Mithridatism Constitution 13 or higher
Mobile Healer The ability to cast at least one spell that restores Hit Points.
Monstrous Strength Strength 13, Constitution 13
Mount Master
Multi-Attacker Strength or Dexterity 13 or higher
Musical Talent 13 Charisma, at least one spell slot
Mystic Initiate Intelligence 13 or higher
Mystical Archer 13 Wisdom, Charisma or Intelligence or Higher
Natural Hider
Nature Attuned Shapeshift Must be able to shapeshift (with any type of ability).
Necromancer The ability to cast a necromancy spell
Necromancy Master The ability to create Undead
Nimble Brawn Strength 13 or higher, Dexterity 13 or higher
Off-hand master Dexterity 13
One Armed Master
Opportunist Intelligence 13 or higher
Oracle Intelligence or Wisdom 15 or higher
Orcish Rage (5e feat) Orc race
Pack Leader
Pact Initiate
Parry Master Dexterity of 15 or higher, have dual wielding feat and be a Bard, Rogue, or Ranger
Perceptive Proficiency in Perception
Persistent Warrior Constitution of 13 or more
Phalanx Fighter
Physiology Expert Wisdom or Intelligence of 13 or higher
Pinner
Pit Fighter Strength 13 or higher
Planeswalker Spark None
Poison Crafter
Poison Crafting Expert Wisdom or Intelligence 18 and higher
Poison Expert Dexterity or Intelligence 13 or higher
Polymorph Master Ability to cast polymorph or the ability to assume a different from. Level 8 or above.
Powerful Aura
Practiced Spell The ability to cast at least one spell and one damaging Cantrip
Precise Wisdom 13
Precise Pitcher
Pressure Point Striker You must be able to use the Ki class feature.
Primal Fighter Proficiency in Unarmed Attacks; Your race cannot be Human or a Human Variant.
Psychic
Pugilist Strength or Dexterity 13 or higher
Punisher level 15
Pyrokinetic Intelligence 13 or higher
Quarterstaff Channeler Ability to cast at least one spell, quarterstaff proficiency
Quickening Master The ability to cast at least one spell
Rapid Reload Dexterity of 13 or higher
Rapier Master
Reaction Master Dexterity 13 or higher
Reactionary Dexterity 13 or higher
Reaper
Refined Tremorsense Character must have Tremorsense
Reflexive Dexterity 13 or higher
Regeneration Constitution 13 or higher
Relentless Combatant
Resistant Resistant to at least one damage type.
Resolved Fighter Wisdom 13 or higher
Reversalist Strength 13 or higher
Ricochet Master
Rodeo Expert
Sadistic Chaotic or evil alignment
Safecasting The ability to cast at least one spell.
Schadenfreudist Constitution 13
Scope Adept The ability to cast at least one spell
Scythe Mastery Strength 13 or higher
Scythe Wielder None
Shield Bearer Strength or Dexterity 13 or higher.
Shield Charger Strength 13
Shield Fighter Strength or Dexterity 13 or higher.
Shield Guardian Strength or Dexterity 13 or higher.
Shield Juggernaut Strength or Dexterity 13 or higher.
Shield Knight Strength or Dexterity 13 or higher.
Shield Magic Fighter Strength or Dexterity 13 or higher.
Shield Surfer Dexterity 13 or higher
Shillelagh Savant
Siege Caster The ability to cast at least one spell.
Silent Killer Dexterity 13 or higher
Skirmisher Dexterity 15 or higher
Slaves Champion
Sling Mastery
Snap Shooter Dexterity or Strength of 13 or higher
Sniper Dexterity 13 or higher
Spellbound Archer Dexterity or Wisdom 13 or higher
Spellcasting Affinity The ability to cast at least one spell
Spellflair The ability to cast at least one spell
Staff Master profiecency in quarterstaves
Staggering Critical
Startosser dex 13
Stealthy, Variant Dexterity 13 or higher
Stealthy Dexterity 13 or higher
Steed Master Proficiency in Animal Handling
Steeled Resolve Constitution or Wisdom 13+, Proficiency in Survival
Sticky Fingers Dexterity 13+, Sleight of Hand proficiency
Stubborn Warrior Strength or Constitution 13 or higher
Sturdy Constitution or Strength 13 or higher, Unarmored_Defense_(5e_Class_Feature)
Stylized Combatant Strength or Dexterity 13 or higher
Summoning Master The ability to summon a creature via a spell
Superior Evasion Dexterity 13 or higher
Superior Spell Caster 20 in either wisdom, intelligence or charisma
Support Caster The ability to cast at least one spell
Surging Adrenaline
Swift Defender Dexterity 13 or higher
Swift Movement Dexterity of 13 or more
Tactician
Team Fighter
Tempest Strength or Dexterity Score of 13 or higher.
Tendrils Must be an abberation
Tentacled The ability to cast at least one transmutation spell
Terrifying Charisma 13, & Strength13 or more
Terroriser Strength 13, and Charisma 13
Terrorizing 13 Strength, 13 Charisma
The Wise Brawler Wisdom of 13 or higher
Thirsting missiles Ability to cast magic missile
Throwing Weapon Master
Tide of Iron
Trained Sight
Trophy Collector
True Caster Revised The ability to cast at least 1 spell.
Twisted Fate Abberation type
Two Dagger Fighting Dexterity 15 or higher
Ultimate Durability Constitution 13 or higher
Ultimate Mender The ability to cast the mending cantrip
Unarmed Elemental Augmentation The ability to cast at least one spell or cantrip
Unarmored Arcanist The ability to cast at least one spell.
Unarmored Warrior Dexterity or Strength 13 or higher
Undead Armament Skeleton
Unique Weapon Mastery Proficiency with a weapon. A Strength or Dexterity score of 13 or higher
Valiant Wisdom 13 or higher
Versatile Combatant, Variant 13 Strength and Dexterity
Versatile Combatant Strength or Dexterity 13 or higher
Vicious Spell
Vital Striker Dexterity 13 or higher
Vital Warrior Constitution 13 or higher
Vowed to the Blade Dexterity 13 or higher
Wand Master
Warded
Warsage Intelligence 13
Weapon Master, Variant
Whip Master
Whip Trick Master Proficiency with whips
Whirling Striker Strength 13 or higher
Wild Speech Intelligence, Wisdom, or Charisma 13 or higher
Wind Wheel Strength and Dexterity 13 or higher, proficiency with martial melee weapons
Wise Combatant Wisdom 13 or higher


Discovery Feats

Feats that improve ways of handling locations, investigating or travel.

Feat Prerequisites
Blind Savant At least one missing eye, Wisdom 15 or higher
Blindsighted Wisdom 13 or higher
Blood Magic Spellcasting
City Dweller
Doctor Intelligence or Wisdom 13 or higher
Erudite Intelligence or Wisdom 13 or higher
Fast Movement 14 Dexterity
Fiendish Familiar Intelligence, Wisdom, or Charisma of 13 or higher; The Fiend as your Otherworldly Patron; or a race with a fiendish ancestry
Free Runner 13 Strength and 13 Dexterity
Heated Caster The ability to cast at least 5 Fire-based Evocation spells.
High Jumper
Meditator Wisdom of 13 or higher
Metallic Caster The ability to cast at least 5 Earth-based Evocation spells.
Minor Druid Wisdom 13 or higher
Minor Rogue Dexterity 13 or higher
Nimble Leaper Dexterity 13 or higher
Oracle Intelligence or Wisdom 15 or higher
Perceptive Proficiency in Perception
Planeswalker Spark None
Polymorph Master Ability to cast polymorph or the ability to assume a different from. Level 8 or above.
Primal Agility Dexterity 13 or higher
Quartermaster
Skirmisher Dexterity 15 or higher
Stealthy, Variant Dexterity 13 or higher
Temple Raider
Track Star Strength or Dexterity score of 13 or higher
Trained Sight
True Caster Revised The ability to cast at least 1 spell.
Urban Scout
Weathered Individual
Weave Realtor The ability to cast at least one spell.
Wingin' It Charisma 13+ or the Lucky feat


Interaction Feats

Feats that improve the way you deal with objects and other creatures.

Feat Prerequisites
All-Nighter
Alpha Familiar The ability to cast at least one spell.
Amateur Artificer Intelligence 13 or higher
Anatomy Expert Wisdom or Intelligence of 13 or higher
Animal Companion
Armored One Constitution 13 or higher
Armorer
Augment Healing Wisdom 13 or higher, Proficiency in Medicine
Automaton Crafter Proficiency in smith's tools
Becomer Changeling
Blacksmith
Clever Tail Tiefling
Commander
Darkstalker Dexterity 13 or higher
Deceptive Charisma 13 or higher
Dexterious Dexterity 13 or higher
Distracting
Doctor Intelligence or Wisdom 13 or higher
Emissary of the Underdark A race that originates from the Underdark. Charisma of 13 or higher.

For example, drow, or spiderfolk, so homebrew races are allowed

Benefits
Evasive Dexterity 13 or higher
Expert Ability score applicable to skill must be 13 or higher
Expert Trapper Dexterity or Intelligence 13
Farming Mastery
Fiendish Familiar Intelligence, Wisdom, or Charisma of 13 or higher; The Fiend as your Otherworldly Patron; or a race with a fiendish ancestry
Fly Free must have wings and a flying speed.
Free Runner 13 Strength and 13 Dexterity
Goliath Strength Goliath[1]
Greater Transmutation Intelligence, Wisdom, or Charisma 13 or higher
Grit
Heated Caster The ability to cast at least 5 Fire-based Evocation spells.
Hyperalert Alert Feat
Improbable Dagger User
Intuitive
Jack of All Trades
Keen Eye
Ki Healer The ability to use Ki.
Ki Infusion Ki class feature
Master Alchemist
Master Craftsman Proficiency in at least one type of Artisan's tools, or the Herbalism kit
Master Manipulator The ability to use a feature or cast a spell that inflicts the Charmed condition
Master Tinkerer
Medic
Meditator Wisdom of 13 or higher
Metallic Caster The ability to cast at least 5 Earth-based Evocation spells.
Minor Druid Wisdom 13 or higher
Nature Attuned Shapeshift Must be able to shapeshift (with any type of ability).
Necromancer The ability to cast a necromancy spell
Necromancy Master The ability to create Undead
Onion Cutter Constitution 13 or higher
Oracle Intelligence or Wisdom 15 or higher
Patron Initiate None
Pet Companion
Physiology Expert Wisdom or Intelligence of 13 or higher
Pickpocket Dexterity 13 or higher
Pickpocket Variant Dexterity 13 or higher
Planeswalker Spark None
Poison Crafter
Poison Expert Dexterity or Intelligence 13 or higher
Polymorph Master Ability to cast polymorph or the ability to assume a different from. Level 8 or above.
Powerlifter Strength 13 or higher
Psychic
Psychologist
Pure Talent None
Pyrokinetic Intelligence 13 or higher
Quartermaster
Rabble Rouser Charisma 13 or higher
Refined Tremorsense Character must have Tremorsense
Ritual Sacrifice
Rope Master
Sacrosanct
Silver Tongued Charisma 13 or higher
Sling Mastery
Spell Knot Intelligence, Wisdom, or Charisma of 13 or higher
Steed Master Proficiency in Animal Handling
Sticky Fingers Dexterity 13+, Sleight of Hand proficiency
Striking Looks Charisma 13 or higher
Summoning Master The ability to summon a creature via a spell
Telepathic Initiate The ability to cast at least one spell
Temple Initiate Wisdom of 13 or higher, an alignment that aligns with your chosen deity
Terroriser Strength 13, and Charisma 13
Terrorizing 13 Strength, 13 Charisma
Thrall Instructor The ability to control any type of undead permanently, The ability to cast at least one spell, Intelligence 17 or higher
True Caster Revised The ability to cast at least 1 spell.
Ultimate Mender The ability to cast the mending cantrip
Undead Armament Skeleton
Whip Trick Master Proficiency with whips
Wide Eyed Proficient in Investigation or Perception
Wild Speech Intelligence, Wisdom, or Charisma 13 or higher
Wingin' It Charisma 13+ or the Lucky feat


Racial Feats

Feats that build on the capabilities of your race.

Feat Prerequisites
Adept Shapeshifter Changeling or Doppleganger race
Armed and Ready spiderfolk
Becomer Changeling
Bladesong Master Half-elf or elf
Clever Tail Tiefling
Composite Ooze-Kin You must be an ooze-kin
Doppelganger Bushwhacker You must be a doppelganger.
Draconic Heritage Dragon, Dragonborn, or Draconic Bloodline (sorcerous origin), other Draconic Heritage
Dragon Lungs dragonborn
Dragonbreath Warrior Dragonborn
Drakiin High Magic Drakiin
Drow Dark Arts You must be a dark elf (drow).
Elven Accuracy, Variant elf or half-elf
Elven Awakening Half-Elf or Elf
Emissary of the Underdark A race that originates from the Underdark. Charisma of 13 or higher.

For example, drow, or spiderfolk, so homebrew races are allowed

Benefits
Enlarged Dragon Breath Dragonborn
Fiendish Familiar Intelligence, Wisdom, or Charisma of 13 or higher; The Fiend as your Otherworldly Patron; or a race with a fiendish ancestry
Fiendish Hide Tiefling
Genetic Librarian 13 or higher Constitution, 15 or higher Intelligence, and you must be an assimilitant
Goliath Strength Goliath[2]
Greathorn minotaur
Half-Troll Endurance You must be a half-troll.
Half-Troll Reckless Warrior You must be a half-troll.
Hardened Scales Dragonborn race
Hurl Breath Dragonborn
Illithid Mind Prowess You must be an illithid.
Illithid Mindforce You must be an illithid.
Improved Enlarge Form 8th level, aggrand
Limber 13 Dexterity or higher, must be of a feline race
Master At Arms, Variant (5e feat) Dexterity of 13 or higher, Spiderfolk Race
Master at Arms Dexterity or Strength of 13 or higher, Spiderfolk Race
Namekian Giant Size You must be a namekian.
Orcish Rage (5e feat) Orc race
Overcharge You must be a Turbidovir
Protean Multishape Master You must be a protean.
Ratfolk Mojo You must be a ratfolk.
Shaped Clay You must be a human.
Storm Powered You must be a Turbidovir
Take Flight You must be a Aasimar
Thri-Kreen Multi-Weapon Master You must be a thri-kreen.
Thri-Kreen Psionicist You must be a thri-kreen.
Twisted Fate Abberation type
Undead Armament Skeleton


Unsorted Feats

Feat Prerequisites
Drakyn (5e Race)


April Fools Feats

Feats with a more comedic twist.


Incomplete Feats

Feats with one or many improving, reviewing, or removing templates present. Please help work on the problem presented on the template.


External Links


View recent changes for all feats
  1. D&D 5e Volo's Guide to Monsters pp. 108-109
  2. D&D 5e Volo's Guide to Monsters pp. 108-109
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