Rotting Blood (5e Feat)

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Rotting Blood

Prerequisites: Constitution 13 or higher
You have the ability to cause your blood to become incredibly volatile.

  • Your Constitution score increases by 1, to a maximum of 20.
  • As a reaction, you can cause the enemy that hit you to make a dex save. On a fail, they take half of the damage dealt to you in acid, or fire damage.
4.00
(one vote)

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