Chuckster (5e Feat)
From D&D Wiki
Prerequisites: Strength 13 or higher
You have trained hard to become skilled at picking up people and hurling them long distances. Maybe now you can take first place in the local halfling-tossing event.
You gain the following benefits:
- You can use your action to hurl a creature you are grappling. When you do so, you can fling the creature a number of feet in any direction equal to 15 plus 5 times your Strength modifier and knock it prone. If the creature strikes an object, such as a wall, the creature must make a Constitution saving throw and the object take 1d6 + your Strength modifier bludgeoning damage, plus 1d6 bludgeoning damage for every 10 full feet the creature was thrown, or half damage upon a success.
- If the hurled creature is thrown at another creature, that creature must succeed on a Dexterity saving throw (DC 8 + your proficiency bonus + your Strength modifier) or take the same damage and be knocked prone. You may choose to throw a creature without throwing it with sufficient velocity to inflict physical damage, which can come in handy if you're throwing your friends or participating in a sporting event.