Rolling Rusher (5e Feat)

From D&D Wiki

Jump to: navigation, search

Rolling Rusher

Prerequisites: You must be a Quartz of the Gem race.
You have determined the most direct way to damage your opponents. During combat, you may duck into a ball and roll to strike an enemy. If there is at least 10 feet between you and this opponent that is both clear and unhindered, you may use this ability to close the distance and perform a single melee attack. You have +2 to this attack roll. On a hit, the opponent takes 2d6 bludgeoning damage, and you make opposed Strength checks. If you beat the opponent, they are pushed back 5 feet. Use of this special attack takes your entire turn. Once you use this trait, you cannot use it again until you finish a long rest.

Back to Main Page5e HomebrewFeats

This page may resemble content endorsed by, sponsored by, and/or affiliated with the Steven Universe franchise, and/or include content directly affiliated with and/or owned by Cartoon Network. D&D Wiki neither claims nor implies any rights to Steven Universe copyrights, trademarks, or logos, nor any owned by Cartoon Network. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Home of user-generated,
homebrew pages!