Commander (5e Feat)
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You have an easy time getting others to follow you, gaining the following benefits:
- Increase your Charisma score by 1, to a maximum of 20.
- You gain proficiency in the Persuasion skill. Whenever you make a Charisma (Persuasion) check to motivate a crowd or inspire troops, you add double your proficiency bonus to the check, instead of your normal proficiency bonus.
- Count your Charisma score as being 4 higher for the purposes of calculating the maximum loyalty score of followers (see "Optional Rule: Loyalty" in Chapter 4 of the Dungeon Master's Guide).