Shield Guardian (5e Feat)
From D&D Wiki
Prerequisites: Strength or Dexterity 13 or higher.
You are a master of the shield! You bear the hope of the shield so that your fellows may all ways stand tall!
-- Shield Cover: Whenever an ally is struck by a ranged attack you may as a reaction move half your movement towards your ally blocking the line of sight between the two unless the ally or the attacker is a size category larger than you. the ally is considered to have three quarters cover while in this state. This lasts until the end of your next turn or if you or your ally move.
-- Shield Swipe: twice per short rest As a bonus action you may swipe at the feet of a creature to try to knock it prone to avoid this the creature must make a DC 8+Strength or Dexterity+proficiency Dexterity saving throw or be knocked prone.
-- Shield Taunt: once per long rest as an action you start making noises with your shield any creature of your choice within 20ft must make a DC 10+Strength or Dexterity+proficiency wisdom saving throw or be distracted until the end of the creatures next turn. When a creature is distracted like this all attacks on that creature have advantage and all attacks that the creatures make has disadvantage.