Expert Trapper (5e Feat)

From D&D Wiki

Jump to: navigation, search


Expert Trapper

Prerequisites: Dexterity or Intelligence 13
You are adept at setting traps and creating them on the fly. You gain the following benefits

  • When you place Caltrops, Ball bearings, or a hunting trap, the save DC now equals 8 + your proficiency bonus + your intelligence or dexterity modifier
  • You can take the "use an object" action as a bonus action, but only if you use it to place one of the aformentioned traps.
  • Any trap you create has a save DC equal to 8 + your proficiency bonus + your intelligence or dexterity modifier
  • You have a +5 bonus to both passive and active perception and investigation checks to spot traps



Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!
system ref. documents


admin area
Terms and Conditions for Non-Human Visitors