Expert Trapper (5e Feat)
From D&D Wiki
Prerequisites: Dexterity or Intelligence 13
You are adept at setting traps and creating them on the fly. You gain the following benefits
- When you place Caltrops, Ball bearings, or a hunting trap, the save DC now equals 8 + your proficiency bonus + your intelligence or dexterity modifier
- You can take the "use an object" action as a bonus action, but only if you use it to place one of the aformentioned traps.
- Any trap you create has a save DC equal to 8 + your proficiency bonus + your intelligence or dexterity modifier
- You have a +5 bonus to both passive and active perception and investigation checks to spot traps