Dark Master (5e Feat)

From D&D Wiki

Jump to: navigation, search

Dark Master

Prerequisites: The ability to cast at least one spell.
You have learned to draw upon the dark side that lies deep within us all, being able to manifest and project it into the world. You gain the following benefits:

  • By tapping into the darkness dwelling in your soul, you can show the world a piece of your power. You know the thaumaturgy cantrip. Charisma is your spellcasting ability for this spell
  • You know how to give the darkness within your heart a physical form, allowing you to use it to tear your foes apart. You have a the ability to summon or dismiss four black tendrils from your body as a bonus action. These tendrils can be used to interact with objects within 30 feet or use one to make an attack or grapple anything within 30 feet using an action and/or a bonus action. Your tendrils do a 1d8 + your Charisma modifier in necrotic damage. The tendrils use your Charisma, instead of your Strength to determine the amount of weight they can carry or the bonus for grappling.
(0 votes)

Back to Main Page5e HomebrewFeats

Home of user-generated,
homebrew pages!