Arcane Rager (5e Feat)
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Arcane Rage
Prerequisites: The ability to enter a rage and the ability to cast at least one Cantrip
Your rage has been tainted by the arcane energies of spells, letting you channel a small portion of this power while you rage:
- You gain +1 to Strength, Constitution, Intelligence or Charisma
- While you are raging, you no longer lose the ability to concentrate on spells, and receive advantage on Constitution saves to concentrate on spells
- While you are raging, you can cast cantrips normally, and casting a cantrip counts as an Attack for the purposes of avoiding the end of your rage.
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