Blaster (5e Feat)

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You manifest the ability to shoot beams or blasts of energy at your enemies (like a superhero). Choose acid, cold, fire, lightning, necrotic, radiant, thunder, water, or wind. Instead of using a weapon to make an attack, you can fire an energy blast as a weapon attack with the range (100/300) property. On a hit, you deal 2d6 damage of the damage type you choose. You are proficient with your energy blasts, which count as count as magical for the purpose of overcoming resistance and immunity to nonmagical attacks and damage. You gain a +1 bonus to damage of this attack at 5th level (+1), 11th level (+2), 17th level (+3) and 20th level (+4).


This is more considered a 'super hero' ability, be careful in using this.

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