Orator (5e Feat)

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Orator

Prerequisites: 14 in Charisma and proficiency in Persuasion and Deception
skilled at making speeches, especially ones which affect people's feelings and beliefs, you can turn anyone into an ally and inspire them.

  • Gain +1 to Charisma.
  • Gain Expertise in either Persuasion or Deception and Proficiency in performance.
  • When using Persuasion or Deception on more than 3+ targets you may add +5 to your rolls.


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