Orator (5e Feat)
From D&D Wiki
Orator
Prerequisites: 14 in Charisma and proficiency in Persuasion and Deception
skilled at making speeches, especially ones which affect people's feelings and beliefs, you can turn anyone into an ally and inspire them.
- Gain +1 to Charisma.
- Gain Expertise in either Persuasion or Deception and Proficiency in performance.
- When using Persuasion or Deception on more than 3+ targets you may add +5 to your rolls.
Back to Main Page → 5e Homebrew → Feats