Firearm Adept (5e Feat)

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Firearm Adept

Prerequisites: firearm proficiency
You have learned to handle firearms in more than ordinary ways

  • You learn two trick shots of your choice from among those available to the Gunslinger (CR) archetype in the fighter class. If a trick shot you use requires your target to make a saving throw to resist the trick shot's effect, the saving throw DC equals 8 + your proficiency bonus + your Dexterity modifier (if you are of a class that grants you a trick shot DC then use that instead).
  • You gain one grit point. These points are used to fuel your trick shots. A grit point is expended when you use it. You regain 1 expended grit point each time you roll a 20 on the d20 roll for an attack with a firearm, or deal a killing blow with a firearm to a creature of significant threat (DM's discretion). You regain all your expended grit points when you finish a short or long rest.

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