Pit Fighter (5e Feat)
From D&D Wiki
Prerequisites: Strength 13 or higher
You've become a fierce competitor in a bloody fist fighting sport. When both of your hands are empty you gain the following benefits:
- You gain proficiency in Unarmed melee strikes and your Unarmed damage die becomes a d4 (unless higher).
- You have advantage on Strength (Athletics) and Dexterity (Acrobatics) checks when defending against grappling and shoving (but not when escaping grapple).
- When you successfully grapple a creature as part of your action, you can attempt to perform a powerful throw as a bonus action. Make another grapple check. Upon success the grappled creature takes 1d4 bludgeoning damage, falls Prone, and the grapple ends. Additionally, the creature must succeed on a DC 10 Constitution saving throw or become Stunned until the end of its next turn.
- When a creature makes a melee attack against you and misses, you can use your reaction to attempt to grapple or shove the creature.