Advanced Comboer (5e Feat)

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Advanced Combolist

Prerequisites: Strength or Dexterity score of 15 or higher
You've learned how to use follow-up attacks upon attacking. You gain the following benefits:

  • Whenever you successfully hit two times in a row, you may make free follow-up attack with advantage (Ex: If you have Attack action and Extra Attack x3, you have first follow-up attack after hit with attack and extra attack, and second follow-up attack after hit other two extra attacks, and etc. if you have more attacks), and after that follow-up attack every subsequent attack made on your turn after is with advantage.
  • After successfully hitting a creature with an melee attack, as a free action you can choose to initiate a combo. If you do so, the damage dice(s) of your melee attacks increases by one, and they increase by another dice when you hit with every successful attack you make (Ex: 1d8 to 2d8, 2d8 to 3d8 etc.) until the end of your next turn or you miss an attack. Once the combo duration ends or you miss an attack, you can't initiate another combo until you finish a short or long rest.


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