Psychic (5e Feat)
From D&D Wiki
You have learn to tap into the mystic powers inside you, gaining the following benefits
- You learn one psionic discipline and one psionic talent of your choice from among those available to the Mystic class. If any feature of a discipline or talent you use requires a creature to make a saving throw, the saving throw DC equals 8 + your proficiency bonus + your Intelligence modifier. If they require you to make an attack roll, the attack modifier equals your proficiency bonus plus your Intelligence modifier.
- You have 4 psi points which are used to fuel some features of your disciplines. If you already have psi points, you gain 4 more. If you ever gain psi points, these are added to them. Your psi limit, the maximum number of psi points you can spend at a time, is 2, unless you already have psi limit.