Dagger Savant (5e Feat)
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Prerequisites: Dexterity 15 or higher; Two Dagger Fighting (5e Feat)
Your skill with a dagger reaches far beyond what is attainable through simple training. The weapon is like an extension of your own body, your movements and abilities with such seeming like second nature to you even while others find them bewildering to behold.
- You gain advantage on any Dexterity (Sleight of Hand) checks to conceal a dagger on your person.
- The range of your thrown daggers increases to 40/80. Attacking at long range with a thrown dagger no longer imposes disadvantage.
- You now ignore half cover and three-quarters cover within NORMAL range of your thrown daggers.
- When another creature successfully hits you with a melee attack whilst you have a dagger equipped, you can use your reaction to parry and thus reduce the damage by 1d6 + your Dexterity modifier. You may do this a number of times per Long Rest equal to your Dexterity Bonus.