Hugger (5e Feat)

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Hugger

You are friendly beyond words. Instead of attacking, you hug your opponents, who might be warmed by your spirit.

You can use your action to "Hug" a single target. This uses a grapple check with the hugger having advantage. The creature hugged has to succeed on a Wisdom saving throw or gain one of the following effects:

Charmed: They are charmed by you.

Startled: They are startled by the sudden intimacy by someone you didn't expect. They have disadvantage on all attacks and saving throws.

Confused: This is not something they expected to happen and don't know what do do. All attacks are made at advantage against them and they can do nothing until the end of their next turn.

The DM chooses based on the situation.

The creature being hugged has to succeed a Wisdom saving throw and then escape being grappled in the same turn to break free. If they don't break free, more effects may be gained over time.

If the creature doesn't break free within 1 minute, it must succeed on a Wisdom saving throw or become bonded to the hugger, refusing to attack their hugger unless they are either attacked or are chaotic evil. If the creature succeeds, it must make a Wisdom saving throw at the start of each of it's turns until it breaks free.



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