Trick Shooter (5e Feat)
From D&D Wiki
Prerequisites: Proficiency with at least one ranged weapon, Ability to cast at least one spell
No prey escapes your deadly shot anymore. You have learned to let magic guide your aim and infuse your projectiles with your spellpower. You gain the following benefits:
- Increase your Intelligence or Dexterity score by 1, to a Maximum of 20.
- As a bonus action on your turn, you can magically charge the next shot with your ranged weapon. Expend a spell slot of first level or higher to give yourself advantage on your next attack roll. On a hit, it hits critically. For every spell level above first level you expended you can add one additional weapon damage die to the roll. After using this bonus action your speed becomes 0 for the current turn. If you move or are forced to move before you can make your charged attack, you lose these benefits.