Prerequisites: 13 Strength, 13 Charisma
Making others scared of you is child's play ... truly Terrorizing others is what you live for.
- When attempting to intimidate a creature, you gain a bonus equal to your proficiency bonus
- As a bonus action you can target a creature that is within 60 feet of you, and already frightened of you, and attempt to turn the fear in their heart into absolute terror. The target must make an Insight check against your Intimidation roll. If you win, the target becomes paralyzed until the start of your next turn. If the target wins, it becomes immune to this effect for 24 hours.
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