Paranoid (5e Feat)
From D&D Wiki
Prerequisites: Wisdom 13 or higher
You have become so paranoid from your ally's lack of initiative and learned to always keep your eyes on that damn thief.
- You gain a +5 bonus to initiative.
- You gain advantage on resisted Wisdom checks against Charisma (Deception), (Persuasion) or Dexterity (Sleight of Hand) checks.
- You are immune to the charmed condition.