Visionary (5e Feat)

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Prerequisites: Spellcasting
Each time you make a weapon attack against an enemy, you gain a charge, up to a maximum of 10. You lose all charges upon completing a short or long rest. You may expend 10 charges to gain knowledge about one of the following aspects of a creature:

  • Resistances the creature has.
  • Immunities the creature has.
  • Damage types the creature can inflict with weapons they possess, and spells they can cast.

You must finish a short or long rest before you can gain knowledge in this way again.

(one vote)

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