Wizard's Practice Dummy (5e Feat)

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Wizards Practice Dummy

Prerequisites: level 8
Years of being a wizards practice dummy whether by choice or force has made you resilient to some spell. You gain the following benefits:

  1. When you are required to make a saving throw against a ranged spell, you have advantage on the saving throw.
  2. When you are subjected to a spell effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail. cost one dummy point, you regain all expended DP after you finish a long rest.
  3. You are granted three Dummy Points when feat is selected and do to the mental trauma imposed by the wizard who tortured you, you continue to torture yourself with magic any way you can find.
     *You gain one additional Dummy Point every two levels if you are able to find a magical way of causing harm to yourself
     *If you go one of the two level with out causing magical harm to yourself you gain no Dummy Points
     *If you go two levels with out causing magical harm to yourself you lose one Dummy Point

(choosing to take a magical attack hit from an enemy or an ally does not count as harming oneself)


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