Dracochampion (5e Feat)

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Prerequisites: Dragonborn Race
Increase your strength, constitution, or charisma by 1, up to maximum of 20. You can use your fearsome draconic ancestry to dominate the battlefield, either by using energy damage to destroy opponents, or just simply cause them to run in fear from your dragonic power. You can use your bonus action to use these abilities. Each ability can be done equal to your proficiency modifier times two. These are restored at the end of a long rest. The first is to use a bonus action to add a 1d4 to your attack's damage. The damage type is the same as your ancestry. (E.G. Black is Acid, Red is Fire, etc.). Alternatively, you may spend a use of your breath weapon to add its damage to the attack rather than a 1d4. This improves with your overall level: 1d6 at 6th, 1d8 at 11th,1d10 at 16th, and 1d12 at 19th. The second ability is to use Frightening Presence after you make an enemy fall unconscious. This ability is used as a free action after the target drops to 0 hit points. All enemies in initiative that can see or hear you must make a Wisdom Save (DC = 8 + Proficiency + Strength or Charisma, your choice) or be frightened. They may make an additional save to end the effect at the end of their turn, and if they succeed, they are no longer frightened, and they are immune to this ability for 24 hours.

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