Dracochampion (5e Feat)
From D&D Wiki
You can use your fearsome draconic ancestry to dominate the battlefield, either by using ancestral damage to destroy opponents, or just simply cause them to run in fear from your dragonic power.
- You have a pool of dragonic points (half your proficiency bonus, rounded up, + your Constitution modifier). These are restored at the end of a long rest.
- The first ability is to use a bonus action to add a 1d4 to your attack's damage. The damage type is the same as your ancestry. (E.G. Black is Acid, Red is Fire, etc.). Alternatively, you may spend a use of your breath weapon to add its damage to the attack rather than a 1d4. This improves with your overall level: 1d6 at 6th, 1d8 at 11th,1d10 at 16th, and 1d12 at 19th.
- The second ability is to use Frightening Presence after you kill or make an enemy fall unconscious. This ability is used as a free action. All enemies within 60 feet that can see or hear you must make a Wisdom Save (DC = 8 + your proficiency bonus + Strength or Charisma, your choice) or be frightened. They may make an additional save to end the effect at the end of their turn, and if they succeed, they are no longer frightened, and they are immune to this ability for 24 hours.