Throwing Master (5e Feat)

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Throwing Master

Prerequisites: Dexterity or Strength 13 or higher
You have mastered the art of throwing.

  • Whenever you take the Attack action and throw a weapon, you can throw another weapon using your bonus action.
  • Any melee weapon that lacks the heavy or two-handed property on your hand is considered to have the thrown property (20/60). You also can treat pieces of ammunition as thrown weapons with the light and finesse property, that cause 1d4 damage on a hit.
  • You can draw and throw weapons as part of the attack, without using your Use an Object action.

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