Tank (5e Feat)
From D&D Wiki
Prerequisites: Constitution 13 or higher
You have honed your body to exceed it's own limits for brief periods of time. You gain the following benefits:
- You have can a maximum number of charges equal to your Constitution modifier. After you finish a long rest, your current number of charges becomes this maximum.
- If you would gain temporary hit points while you currently have temporary hit points, you may expend a charge, and add to the temporary hit points previously held. If you do so in this way, you gain additional temporary hit points at a rate of 1/(1+x) rounded up, where x is the number of charges you have expended since your last long rest. For example, if you have temporary hit points, any additional temporary hit points added using this feat are halved, then cut to one-third, then one-fourth, etc.
- You lose all your temporary hit points after completing a short or long rest.