Extendo Mags (5e Feat)

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Extendo Mags

Through the use of duct tape, spit, grit and a whole lot of redneck engineerin' you've broken the laws of thermodynamics and mass conservation and learned about the forbidden extended magazine technique

  • You double the ammunition capacity of your ranged weapons (ex. Your weapon has ammunition (6) with this feat your weapon now has an ammunition (12))

Take note things like 12 shot six-shooters and 4 round double barrels may be possible please ask your dm before using this feat most importantly be responsible and have fun


1.00
(one vote)

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