Rabble Rouser (5e Feat)
From D&D Wiki
Prerequisites: Charisma 13 or higher
In a settlement of village size or larger you can attract a number of commoners equal to 5xyour Charisma modifier who will serve you loyally and even fight for you, at no cost besides basic lifestyle expenses. You may use a bonus action on each of your turns to command the commoners to take one of the following actions in addition to their movement: Attack, Dash, Disengage, Dodge, Help, Hide, Search, or Use an Object. The commoners add your proficiency bonus to their AC, attack rolls, and damage rolls, and your level to their HP.