Battlemage (5e Feat)
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Prerequisites: The ability to case at least one spell
You've learned to empower your spells, drawing every bit of power you can from the Weave. You gain the following benefits:
- Before you make a spell attack roll for a cantrip, you can choose to take a -5 penalty on the attack roll. If the attack hits, you add +10 damage to the spell’s damage.
- Before you cast a spell that requires a saving throw to avoid damage, you can choose to lower the spell’s saving throw DC by an amount up to your proficiency bonus. If a target fails the saving throw to avoid damage, they receive an additional 1 point of damage per damage dice of the spell for every 2 that the DC is lowered by.
- When you reduce a creature to 0 hit points with a spell attack, you can use your bonus action to redirect the remaining damage at another target within 5 feet of the spell effects initial target using the original attack roll result.